The Brief Life of Arcade First Person Shooting Games

14, Jul. 2025

 

The Brief Life of Arcade First Person Shooting Games

I hope that everyone is having a happy summer if you are in the Northern hemisphere and if in the Southern, an acceptable Winter. Arcade news has been relatively slow for the past little while so I’ve been thinking of cooking up more of these articles about arcades as opposed to just waiting out for the hard news stories. I am still working on that sequel post to the Midway arcade prototypes so that there is plenty of new information to enjoy. But in the meantime I had an idea along the lines of the headline above.

Goto Bertillo to know more.

Among the arcade genres that are the “Bread-and-butter” of the current industry, we have light-gun shooters, driving/racing games and music games. Occasionally we get something else like a fighter game here and there but most often an amusement only title will fall into one of those three categories. If you look over on the home console side of gaming, one of their pillars is that of the FPS or First-Person Shooter game. Every year we have a new iteration of the Call of Duty franchise raking in billions of dollars in sales; but it is not the only franchise to be popular in this area over the years. There was a time when arcades dabbled in this area, so let’s take a look at that.

First off, let’s define an FPS. Just the term First-Person Shooter can be applied to light-gun games if we wanted to get technical but we are going to avoid that by adding the part about “off-rails” movement. With on-rails, the player follows a track like it were a roller coaster and the typical FPS as it is thought of is off-rails. You have free movement to choose your direction at any time. So that is what we will go with.

Influences

Tracking possible influences is easier said than done and just because a game did something first doesn’t necessarily mean that a team down the road copied or was aware of the feature. That is less likely when it comes to a huge bestselling game but I will not spend a lot of time trying to trace every single element. A summary should be ok.

Shooting monsters like was seen with Space Invaders or navigating mazes like in Pac-Man can be seen as influential in many aspects and not just to FPS titles. Often Atari’s BattleZone can be argued as being the first “true” first person shooter thanks to the off-rails movement you get in the environment. The added bonus of looking into the game cabinet through something like a periscope enhanced the effect (Sea Wolf would be the first video game to employ a periscope however). It was this perspective combined with the freedom of movement that helped the game stand out and while crude by today’s standards, was a pioneering game for the genre.

Games like Berzerk or Venture could also be used as influences for what would come later, not because they were first-person at all but due to the combination of navigating mazes and blasting enemies therein was similar. By that same token, games like Cabal could also be noted for their influences of a one (or two) man army fighting hordes of bad guys although these populate a weird area in-between a light-gun rail shooter and 3rd person shooters.

Another Atari title got close to what the FPS would turn into was Xybots. Its formula was not too far off from Berzerk while being handled in a way that blew people’s minds back in . Run through mazes destroying a variety of evil robots, it wasn’t quite an FPS as action was viewed in the 3rd person. Sega would follow-up with something along the lines of Xybots called Last Survivor in – still technically 3rd person although you only see an outline of your character. The arena style combat found in LS was similar to what would be found in many popular FPS titles in the 90s and the graphics were spot on for showing something like raycasting before that was a buzzword in the gaming world. It seems this was only released in Japan however so it’s not terribly well known.

There was also an effort by SNK called The Super Spy. This was among the first titles on the NeoGeo MVS, released in . You play as a spy from the 1st person perspective but it involves punching and stabbing moreso than shooting, making it one of the few FP Brawling games to be found. (Thanks to Nomax for reminding me about this one)

iD Software’s Wolfenstien 3D and DOOM are often recognized as the catalysts to change everything. There is no question that those games were wildly popular but even on the PC they were not the first attempts at a first person shooter. One that comes to mind was MidiMaze on the Atari ST or The Catacombs Abyss for IBM PCs. There also had been numerous first person RPG games like The Eidolon, Alternate Reality, Dungeon Master and Eye of the Beholder which all were trying to figure out ways of providing an FP experience based on the limited technology of the time. One thing that stood out about Wolf3D and Doom was that few games were as fluid or detailed as they turned out to be. I recall the frenzy of attention those games brought to gaming and it was clear back in how quickly things were changing. In fact in grade school I recall a kid bringing a Doom manual to school and talking about it; we became friends around then, visiting each others home to play different games and we still are to this day. The explosion of FPS games after that became a part of PC gaming for us as the market began to flood with games offering their own twist on the concept.

Going Full FPS

So how would the arcade industry embrace it? They were about being on the cutting edge and some examples have already been touted. As it turned out, the industry was drunk on the glory of 1-on-1 fighting games so it took them a little while to embrace the genre, with a sudden explosion of games coming around and few games before that. If we stretched things to include tank-like games we could populate the list with the likes of T-Mek, PolygonNet Commanders, Tokyo Wars, Virtua On and others, but those are more fitting into a tank subgenre.  Here are some of the very few examples we have of the modern FPS being attempted in the quick play, quick action environment arcades are known for:

Gun Buster () – (this was included in the final post originally but for some reason the post reverted to an earlier version without it. Apologies on that). Taito caught wind of the FPS trend that was happening on the PC and developed Gun Buster, a unique game that is along the lines of Wolfenstein 3D but it was much more detailed. You play as a futuristic mercenary/assassin that is contracted to take out bad guys. Graphically the world in Gun Buster is much more dynamic than Wolf 3D, as apparent from just the first level where you are headed up in a glass elevator where you can shoot out the windows. The game also supported Vs. play before DOOM and the control scheme was unique as well – a standard ball joystick for movement and a gun to shoot and aim. The aiming part is similar in function to what would happen with FPS games on the Wii about 15 years later.

Zone Hunter () – Finding this game is no easy task as it was not released as a standalone title but as a part of the Virtuality VR pods that were neat but extremely pricey.

Quake Arcade Tournament Edition () – The popular Doom series was never given an official chance in arcades (Doom II Arcade is seen in the movie Grosse Point Blank but it was just a prop) but iD’s other popular FPS franchise Quake was tested out. Quake was modified by LBE systems with some different deathmatch levels and a modified weapon selection that seemed to blend Quake 1 & 2 together. It also had a ticket redemption feature for some reason, where players could blast monsters in the arena and pick up an item drop to have the machine dispense the tickets. Cabinets could be linked together but I have not found what the limit was on that. The control layout seemed a bit complex, trying to mimic a keyboard with seven arcade buttons and a trackball.  It was never given a full release. The word on the street is that 20 cabinets were made for the testing phase and at the time of this writing someone is selling one on eBay for about $, although they are incorrect about it being “the rarest game ever”. [Source 1] [Source 2] [Source 3] [Source 4]

Gunmen Wars () – Most of the examples of FPS games from this time tried similar variations with the controls but Namco’s Gunmen Wars tried out something completely different. At first glance a player will probably think its a strange looking Time Crisis but upon playing one can quickly realize that isn’t quite the case. Using a light-gun/joystick hybrid, it combined movement and aiming into one device. This was among Namco’s first games to use a camera that could paste an image of the user into the game for use as an avatar. The cabinets were sold with two monitors in one and two cabinets could be linked together. Only three levels meant fewer maps to play on than some of the competition out there.

Outtrigger () – Sega was busy coming up with a lot of concepts in the 90s and as a sort of love letter to Last Survivor, they came up with Outtrigger. It embodied elements of arena deathmatch gaming but with some of the latest 3D graphics to be had at the time. The control scheme for this game used a grip joystick on the left and a trackball on the right for aiming. I’m not sure how many of these sold into the US; it was NAOMI but designed for Sega’s Japanese candy cabs. It could be networked with other cabs for some multiplayer mayhem. The game is also found on the Dreamcast, which is where the footage below comes from. [Source 1]

War: Final Assualt () – Also in Atari Games had a game to take advantage of the FPS craze, War: Final Assault. This used a control scheme that tried to be like the unreleased Quake Arcade machine – primary movement is handled by arcade buttons on the left, aiming and firing handled by an analog joystick on the left. While it featured multiplayer maps it also had a single player or co-op story players could tackle. This is one game I did come across multiple times and I used to have a single cab at my own arcade although having just one is not as enjoyable as say three of them. I also came across modified cabs where the arcade buttons were replaced with a top-button joystick, a configuration that actually played better than the original. This was among Atari Games’ last titles.

Gun Survivor 2 : Biohazard Code Veronica  () – Namco teamed up with Capcom on this one and by doing so they managed to find a use for any leftover Gunmen Wars cabinets they had laying around. The use of the GW controller did allow this to become more than just a light-gun game, although it’s hard to say if that really helped it or not.

For more information, please visit Classic Arcade Shooting Games.

CounterStrike Neo () – Before you tell me to lay off the crazy sauce, yes they had this in Japan although the setup was more like a customized LAN center than what is thought of as an arcade cabinet. Still, they released it branded as an arcade unit so here you go:

Half-Life 2: Survivor () –  Half-Life 2 is a well-known name on the consumer side of the industry so Taito decided to try it out in arcades. There were two cabinet designs made for it, a sit-down model and a modified Vewlix style, both incorporated foot pedals into the control scheme. This was tested in the US by Namco for a brief period but it didn’t fare well enough so it has mostly stuck to Japan.

Cyber Diver () – We ran a couple of stories on this when it was released as an upgrade to Half-Life 2 cabinets. It’s a bit of a strange arena based game that uses the Source engine but to this day it has stuck around as a Japan-only release.

SciShooter () – The most recent example brings us full circle to VR once again, with MoCap Games’ recent release of their MoCap VR Pods, which include a title called SciShooter. In addition to the VR headset, players are also fitted with some exo-skeleton type arm controllers that allow for exact mapping of their limbs into the virtual world. A thumbstick allows for walking and the players sit on a chair to swivel around in any direction.

Honorable Mentions

Not quite FPS but pretty close – a few (but certainly not all) 3rd person shooter examples that incorporated some hardware elements that AFPS games tried out.

The Grid () – One of Midway’s last releases, The Grid was all about arena-style combat but in the 3rd person. This used a similar control scheme to Sega’s Outtrigger. Not long ago, the Galloping Ghost Arcade in IL picked up a set of these and they reported that it was one of the most popular additions to their facility they have seen yet.

2Spicy () – This 3rd person light-gun shooter allowed you much more movement than the typical light gun game, from aiming being free and your character could move around thanks to foot pedals. You were restricted to an X-axis for body movement but it was certainly a game that could be considered “different”

Metal Gear Arcade () – Konami brought Metal Gear to arcades in Japan with this title, which was based upon their more action oriented Metal Gear Online game. It was far too expensive to release worldwide as had been hoped; the game incorporated a 3D screen, 3D glasses with head tracking sensors and a light-gun with seven buttons on it and a thumbstick for movement.

Border Break – Sega’s popular mech battle game is mostly 3rd person although you can find moments of FPS, such as in sniping mode. The control scheme also gets close to the traditionally superior keyboard/mouse config but tailored to arcades.

Why the lack of love?

While that is ultimately answered by the various game companies that currently produce arcade games, I will try to answer based upon what I know.

1) Not Locked In As A Safe Bet – There is a reason that light-gun games/driving/music games tend to be the genres that get attention, its because they are a safe bet. While not every light-gun game is a smashing success, it is not as risky to create a proven earner using a formula that has shown earning power time and time again.

2) Control confusion – I think any other points will really be sub-points to number 1. When you look over the handful of FPS arcade games, it becomes apparent that there is no unified control scheme that they follow. With a light-gun or driving game, you can rest assured that even with aesthetic changes, you will still be handling a wheel or pointing a gun of some kind at a screen. With an FPS, the right combination has not been decided upon so far. The result has shown that there are a lot of ways you can go about it but for a game to be easily approachable and thus a money maker, it has to balance potential complexity against approachability. I think that Sega’s approach with Outtrigger was a good way to try it and a similar approach was used in Midway’s The Grid. There is still testing that could be done – Sega proved that with Border Break, a mech combat game in Japan that uses and arcade-quality mouse and joystick combo. I think that walking movement is best handled by a joystick of some kind – using the huge arcade buttons to try and mimic WASD keyboard controls is too clunky. Something like this with two or three buttons could certainly provide a good workaround. Then the only challenge is figuring out if a trackball or other device (a pointing device like a mounted gun, a heavy duty mouse, an analog joystick, etc.)

3) Licensing and Changes – One way to make an arcade FPS a safer bet would be to license a popular game and “arcadify” it. This is useful for instant recognition and that is also why its constantly done with many other games. This almost happened with America’s Army but technical issues led to that being brought down to a light-gun level instead. As was going to be attempted with Quake Arcade, modifications would be needed to a degree to satisfy the demands of a fast paced arcade title. Most games these days you would have to cut out all of the attempts at cinematic story telling and focus just on a fast paced game. I just use this as an example not to induce cringing from those fatigued by the COD and zombie craze but I was absolutely amazed at how diligently players would go at the Nazi Zombies mode in CoD: World At War (this was back when I had a small LAN of PCs setup at the arcade). It received 95% of the play at the time and interest held for about 2 1/2 years.

That isn’t to say we’d need an exact copy of Nazi Zombies in arcades, just something structured towards action mingled with challenge. One thing that makes that particular NZ idea work is the scoring and waves of enemies that get harder as you progress. It’s not the only game mode type that could work if an entire arcade title was dedicated to it, providing a basis that could work with the right amount of tweaking. That hints at coming up with something unique however, which is a proposition that will also not be cheap since it requires creative thinking and a lot of time and work from people wanting to make it all happen.

4) Public Perception of Violence – This is a sticky area that arcades sometimes get hit with on light-gun games (despite any hard, logical evidence that light-gun games = real world gun violence) and its a place that can affect this genre as well. The arcade industry has mostly held back the levels of violence in the games for the past decade – its pretty rare you will find a brand new game with gushing blood and all of that. I think this could be handled in the same way we already handle it – offer an option to turn blood/gore off. Or even easier, the enemies are robots and no blood at all to begin with.

5) Player Interest – If you want to get a title out onto the arcade market, it has to show on test that players are interested enough in it. Many games have passed through this process and plenty of unique titles have not made the cut. There are occasions where it could be disputed as to whether the test was effectively held or not (putting a good game in the wrong venue or in the wrong place in a good venue, devs not wanting to make necessary changes that would save the game, not enough time given, etc.) which sours results. There is also a case that could be made for the lack of marketing that is often given arcade titles even after they are released. If no one knows about them, its time consuming for the word of mouth to spread in some situations. Ultimately players need to show interest when the come across it and if the right AFPS came along and nabbed that interest, perhaps things would change for the genre. I recall discussing with an operator once who said that “War sucked and no one played it”. That was not my personal experience with the game at a local arcade which had three linked units and it was being played constantly each time I was there. However I have heard that sort of response from others and while this is completely anecdotal, it seems like perception about one game from almost 15 years ago sealed the coffin on these kinds of games for eternity. Which should be a ridiculous notion.

Street Fighter II was not the first game to feature 1-on-1 combat, it was a perfected formula over others that came before it. I think that the right FPS game with correct pacing and a control scheme that clicks with players because it is easy to use could certainly be a success. It could actually be much like racing games now – you need multiple cabinets to make it work although some of that can be shored up these days with online play too. AFPSes don’t need to become a “dime-a-dozen” kind of game but having them could add variety to an arcade floor. If any was to capture excitement like some of these games do on the console side, they could be quite profitable too…

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27 quizzes and 295 trivia questions. 1.   Classic Arcade Games 1-2-3     Classification Quiz  15 Qns From the golden era of arcade games, the s and s, can you place each of the games in the correct position in the franchise? Average, 15 Qns, Snowman, Feb 02 24 Average
Snowman
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135 plays 2.   Tales From a Simpler Time     Photo Quiz  10 Qns Video games have become so much more sophisticated in the decades since the first arcade games. Join me in looking back to a simpler time... with visuals. Easier, 10 Qns, reedy, Jun 08 20 Easier
reedy
Jun 08 20
plays 3.   ...And All I Got Were These Lousy Points     Multiple Choice  10 Qns It's easy to get addicted to video games, especially back when there were only a couple games of any note. Identify the games that these players spent hours perfecting, just to get a few lousy points. Average, 10 Qns, adams627, Feb 01 17 Average
adams627
plays 4.   Pioneers of the Old Arcade and Video Games     Multiple Choice  10 Qns Here is some trivia about the early arcade and video games. Beep Beep, bing bing, insert coin, game over. Difficult, 10 Qns, Bruyere, Jan 13 10 Difficult
Bruyere
plays 5.   10 Question Classic Video Games Quiz     Multiple Choice  10 Qns Some of the greatest video games of all-time emerged during the late s - early s. This quiz focuses on that generation of arcade games. Good luck and happy playing! Average, 10 Qns, thejazzkickazz, Dec 25 12 Average
thejazzkickazz
plays 6.   A Space Odyssey     Multiple Choice  10 Qns Do you remember the glorious days from to about when programmers created hours of enjoyment from a few kilobytes of memory? Here are ten games from the era, carefully chosen to send you into orbit and beyond! Tough, 10 Qns, WesleyCrusher, Aug 20 24 Tough
WesleyCrusher
Aug 20 24
plays 7.   Classic Arcade Games (-)     Multiple Choice  20 Qns If you like 's video games and were a video game junkie, then this is the quiz for you. Given game characteristics, see how many of these you can guess. Average, 20 Qns, tesjj5, Aug 29 24 Average
tesjj5
Aug 29 24
plays 8.   ZAP! Classic Video Games     Multiple Choice  15 Qns This quiz will test your knowledge on classic coin-operated video games! Games featured in this quiz are old school, so you should know your stuff before trying it. Good Luck! Tough, 15 Qns, uroborus, Aug 29 14 Tough
uroborus
plays 9.   Let's Go Down To The Arcade     Match Quiz  10 Qns Simply match the brief description to the classic arcade game. Average, 10 Qns, ClarkyB, Jul 10 16 Average
ClarkyB
820 plays 10.   Don't You Remember?     Multiple Choice  10 Qns The early '80s were the heyday of arcade games and as a teen during this time I spent many hours playing them. This quiz will look at these games through their impact on pop culture and their legacies in the gaming world. Don't you remember these games? Average, 10 Qns, tazman, Mar 10 12 Average
tazman
793 plays Quick Question In which game does Zeke build a retaining wall to keep animals from escaping to rescue his girlfriend Zelda, who was kidnapped by a monkey?

From Quiz "Classic Arcade Games (-)"
Donkey Kong
Zookeeper
The Dragon's Lair
Gauntlet
11.   No Pain, No Gain     Multiple Choice  10 Qns I remember back in the '70s and '80s playing video games. Wasting all my quarters playing my favorite games, trying to win another round. Oh, I would go home in pain, but I was closer to winning. Or was I? No Pain, No Gain! Easier, 10 Qns, linkan, Sep 24 12 Easier
linkan
752 plays 12.   Simply Irresistible     Match Quiz  10 Qns Popular arcade games that were simply irresistible. Can you match the game to its description? Easier, 10 Qns, gme24, Jul 24 16 Easier
gme24
622 plays 13.   Welcome to the '80s Arcade     Multiple Choice  10 Qns The s was considered the "golden age of arcade games". How well do you know some of the games? Average, 10 Qns, Ctvega, Aug 16 18 Average
Ctvega
681 plays 14.   Forgetting Classic Video Games' Names     Multiple Choice  10 Qns I'm getting so forgetful! I'm trying to tell my grandkids about the video games I played as a kid, but can't remember their actual names. Can you help me figure out the names of the games using these clues? Some wordplay is needed. My brain thanks you! Average, 10 Qns, Trivia_Fan54, Jun 25 21 Average
Trivia_Fan54
Jun 25 21
216 plays 15.   A Fistful of Quarters     Multiple Choice  10 Qns There once was a quiz about games./ With limericks so incredibly lame./ Try and decide/ With rhymes that I tried/ To help you choose the right names. Easier, 10 Qns, kino76, Aug 29 24 Easier
kino76
Aug 29 24
375 plays 16.   Classic Arcade Video Games     Multiple Choice  10 Qns Do you think you remember some of the classic video games that were released in the arcades in the '70s and early '80s? Take this quiz and see! This quiz should be easy for new gamers and advanced gamers like me! Very Easy, 10 Qns, Epicgamer11, Dec 30 13 Very Easy
Epicgamer11
924 plays 17.   Golden Age in the Arcade     Match Quiz  10 Qns This quiz features games from the early s, considered by many to be the core part of the 'golden age' for arcade games. Your task is to match the game to the description. Average, 10 Qns, suomy, Jul 14 16 Average
suomy
339 plays 18.   Old Adventures In Lo-Fi     Multiple Choice  10 Qns You are invited to join in a nostalgic and laid-back tour of adventure games I used to play on my Apple //e in the days I should have been in high-school. Average, 10 Qns, gentlegiant17, Jan 13 10 Average
gentlegiant17
484 plays 19. These are some of the games that I used to play when I was a kid. How well do you know them? Average, 10 Qns, panatv221, Oct 16 14 Average
panatv221
449 plays 20.   Vidiot--A Look at Classic Arcade Games     Multiple Choice  10 Qns Grab your quarters, or better yet, your tokens, and think back about 25 years... Was it Starship, Space Station, Alladin's Castle? Whatever they called it, did you spend way too much time and money in a dark room full of video games? Tough, 10 Qns, eauhomme, Jan 13 10 Tough
eauhomme
635 plays 21.   Top 10 Arcade Games of All-Time     Multiple Choice  10 Qns Before home video game systems, kids used to actually go outside and headed to a video game arcade and drop their quarters. How well do you know ten of the most successful video arcade games of all-time? Average, 10 Qns, GBfan, Sep 21 16 Average
GBfan
420 plays 22.   The Williams Electronics Era     Multiple Choice  10 Qns Williams Electronics had their heyday from to making pinball machines and arcade games, some of which grew to become unforgettable arcade landmarks. See if the descriptions of these games will help you recollect the number of quarters you lost. Average, 10 Qns, Spaudrey, Feb 06 15 Average
Spaudrey
210 plays 23.   What do you know about Classic Video Games?     Multiple Choice  10 Qns I'll describe a video game's "plot", and you select the game. (Only old-schoolers are likely to get all 10 of these questions right.) Tough, 10 Qns, TonyTheDad, Jan 13 10 Tough
TonyTheDad
833 plays 24.   Classic Coin-Op Videogames     Multiple Choice  15 Qns A quiz on some of the classic coin-operated videogames of the s and s. Tough, 15 Qns, Astro3, Jan 13 10 Tough
Astro3
plays 25.   Arcade Classics     Multiple Choice  10 Qns In the s and s, players pumped countless hours and quarters into the hulking, free-standing machines that launched the video game era. Take a look at the heyday of arcades with this quiz. (Note: all games U.S. editions.) Thanks, have fun. Difficult, 10 Qns, neon000, Jan 13 10 Difficult
neon000
940 plays 26.   Video Arcade Games of the '80s     Multiple Choice  10 Qns This quiz deals specifically with video arcade games from the 80s. All of the information on these games came from The Killer List of Video Games. Tough, 10 Qns, bajagary, Sep 21 16 Tough
bajagary
752 plays 27.   Old Time Favorites     Multiple Choice  10 Qns This shouldn't be too hard for any die-hard fans of old school games. It will be a mixture of arcade games and early "Atari" and "Collecovision" games. Tough, 10 Qns, superferd, Sep 21 16 Tough
superferd
plays

Arcade Games Mixture Trivia Questions